State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 Hybridcasual Games in France - Q3 2022 Performance

Discover the performance of the top 5 hybridcasual games in France during Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games in France - Q3 2022 Performance

In the third quarter of 2022, the top 5 hybridcasual games in France showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data comes from Sensor Tower, providing a comprehensive overview of the market dynamics.

Stumble Guys from Scopely, Inc. had an interesting quarter. Weekly revenue peaked at approximately $126K in the first week of August. However, it saw a downward trend, ending the quarter at around $69K. Weekly downloads followed a similar trajectory, starting strong at 242K but gradually declining to 105K by the end of September. Weekly active users also decreased from 1.35M in late June to 1.09M by the end of the quarter.

Survivor!.io by HABBY showed a steady increase in weekly revenue, reaching nearly $77K by the end of September. Weekly downloads were highest in mid-August at 120K but settled at 64K in the last week of September. The game's weekly active users grew significantly, starting at 58K in early August and rising to 257K by the end of the quarter.

My Perfect Hotel from SayGames LTD, despite being released in late July 2022, saw considerable traction. Weekly revenue reached its peak at $3.8K in the third week of August but tapered off to around $1.8K by the end of September. Weekly downloads experienced a significant spike to 188K in mid-August but decreased to 34K by the last week of the quarter. The game’s weekly active users showed a similar pattern, peaking at 236K and ending the quarter with 107K.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a relatively stable performance. Weekly revenue saw a gradual decline from $2.1K in early July to just over $1K by the end of September. Weekly downloads peaked at 47K in early August before settling at 38K in the last week of September. The game’s weekly active users saw a high of 814K in late July but decreased to 547K by the end of Q3.

Brain Test: Tricky Puzzles by UNICO STUDIO had a relatively modest performance compared to other titles. Weekly revenue varied slightly, peaking at $796 in early September. Weekly downloads fluctuated between 23K and 34K throughout the quarter. The game's weekly active users peaked at 57K in mid-August but dropped to around 41K by the end of September.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022